On March 25 th, EA and DICE will unleash Firestorm, Battlefield TM V’s much-anticipated 64-player battle royale mode. It takes place on the Battlefield franchise’s largest ever map, which is 10 times larger than Battlefield V’s Hamada.The new map features full-building destruction, tanks, helicopters and other vehicles, and devastating V-1 rocket strikes. Make sure your system atleast meets the minimum system requirements of the game. If you thought that the system or PC requirements of Battlefield 5 and Battlefield 5 Firestorm would be similar then you are wrong. Here are the Recommended System Requirements for Battlefield 5: OS: 64-bit Windows 10; Processor: Intel Core i7 4790 / AMD Ryzen 3 1300X or equivalent; RAM: 12 GB.
So there I am, dropping from a plane at terminal velocity, hands clenched as the icy ground screams towards my face, and it’s just another case of so far, so battle royale. We’ve all been through this so many times that if any of us ever did have to parachute into a warzone we’d probably start scrolling through Twitter on the way down. It’s ruined skydiving for a generation. So what does Battlefield V’s new battle royale mode, Firestorm, do about it?
Well, nothing when it comes to the all-too-familiar drop, but otherwise quite a lot. That’s the reason it’s taken this long to launch – four months and 16 days since Battlefield V’s November release date, to be precise. Developer Criterion wanted to get it right, and from a purely technical point, it has. Firestorm is a marvel. We’ve got 64 players here, all fighting across the biggest map in Battlefield V history – Halovy is ten times the size of previous title holder Hamada – without much of a compromise to visual quality. In fact, the environmental destruction is actually better than anything I’ve seen before from Battlefield V.
“We had to play with some of the values, technically,” Criterion producer Arthur Rohard tells us. “To present it simply, we moved the destruction meter up a bit. There’s a fragile element to buildings.” That’s putting it lightly.
Take my first encounter. I climb a loft and spot a squad of four from the window. Turns out they spotted me first and spray shots at the window. I go prone and keep my sights on the stairs. The next thing I know, the front of the house is gone and my ears are ringing. Seconds later, another rocket chomps through what remains of the roof, causing the floor to give way and plunging me down to the ground. The collateral damage here is unlike any other battle royale game.
The ring of fire that slowly encloses the battleground is also tremendously realised. Carving through wooden houses and leaving charred panels in its wake, the 50ft-high flaming wall is a looming fixture on the horizon – there’s little chance of forgetting to flee when the zone starts shrinking.
one thing we do differently is the stories being told through the world
As well as supreme destruction and gorgeous graphics, Firestorm finds a way to bring over two more elements the series is known for: teamwork and vehicles. These converge in ‘vehicle breakouts’. Here, two players team up to turn handles and open a pair of metal doors. Inside is a rare vehicle – a tank, for example. The risk is that it takes about 20 seconds to open, and there’s an alarm going off the whole time to alert other players.
Conquest mode makes a cameo, too. Come across a supply point and you can secure it for higher quality loot. Or, if you’re crafty, wait just outside of the zone for others to capture it, then gun them down. Indeed, as you’d expect from Battlefield, there’s an emphasis on teamwork. You can issue waypoints and highlight hostiles with a ping system, and revive teammates when they’re shot down. Criterion will patch in solo play further down the line.
There’ll be new vehicles and customisation options too, and Rohart even hints at a persistent story: “I would say that one thing we do differently is the stories being told through the world. As you explore you will see things changing. There’s a story that’s going to unfold over time.” This all makes Firestorm an effective stab at a crowded genre.
Ten-hut! Play the best war games on PC, now soldier!
With its immense destruction, teamplay focus, and optional objectives, Firestorm is battle royale done right. It’s unlikely to set the genre alight given the steep competition and asking price, but Criterion has successfully hammered Battlefield V into an enticing battle royale shape while introducing some refreshing new ideas.
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- Battlefield 5 release date
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- Battlefield 5 system requirements
Highly anticipated: You might have noticed that there’s been a bit of controversy surrounding Battlefield 5, but fans still want to know if their rigs can handle the next installment of the long-running series. Thankfully, if you can play Battlefield 1 on your PC, you’ll also be able to enjoy the new game as the minimum requirements are the same.
Despite Battlefield 5’s October launch date still being five months away, DICE and Electronic Arts have revealed the base system requirements on its Origin store page.
For the processor, the game needs an Intel Core i5 6600K or better, or, if you’re on the red team, an AMD FX-6350 or better. For the all-important graphics card, you’ll require at least a Nvidia GTX 660 2GB or a Radeon HD 7850 2GB, which is pretty good for a modern title.
Other requirements include 8GB of RAM, an internet connection of at least 512Kbps, and 64-bit Windows 7, Windows 8.1 and Windows 10. Like so many games these days, it takes up a fair chunk of storage space—50GB—though Battlefield 1 asks for the same amount.
Battlefield 5 arrives on October 19, while those with Early Access can get it from October 11. Set in World War 2, the game retains Battlefield 1’s “war stories” for the single-player campaign and features plenty of multiplayer modes. It also has a Fortnite-style building mechanic and the traditional season pass has been eliminated.
The biggest story around Battlefield 5, of course, is the decision to put a woman on the game’s front cover and include playable female characters in the multiplayer element for the first time. Some say the decision was made solely to appease a minority audience, rather than being historically accurate.
First, let me be clear about one thing. Player choice and female playable characters are here to stay. pic.twitter.com/fvi9riUZDM
— Oskar Gabrielson (@ogabrielson) 25 May 2018